Monthly Archives: June 2008

trexi

so i just got wi-fi on my own pc so expect more posts…

been spending most my time learning integration between all these 3d apps i’ve been picking up.  so i’ve got nothing to show, but mainly been getting back into zbrush 3 and then making sweet 32 bit displacement maps for modo / maya.

here’s a little vinyl toy i made in modo, i didn’t design it, i own it.  so don’t get too excited, i just copied it.  i tried doing this a while back in blender but without projection painting i gave up!

rendered in 37 seconds btw… gotta love modo!!!

still can’t wait for blender 2.50

looks like i’m going to be doing quite a lot of not-3d work these holidays, mostly web stuff.  oh well, if anything it’ll give me a break from 3d :)

first of all, please head over to http://www.bigbuckbunny.org/ and download the short animation made in blender, simply awesome.

now i get a little rant, blender is still the king when it comes to base level subD modelling…

after learning maya and modo [modelling-wise] i can firmly say this. maya is terrible with modelling, modo probably has the best toolset BUT when it comes to base-level stuff (move, scale, rotate, bevel, smooth etc)
blender totally destroys in terms of functionality and especially speed….

i can feel a video tutorial coming on…..

but here’s where blender falls flat (not for long though), no customisable keyboard shortcut keys
this is being rectified in the next release (2.50) but there is no info on release date NOR current progress :(

modo has navigation presets to instantly make it like maya, so modo and maya use the same nav keys then you switch to blender and have to shift your mindset which generally kills workflow :(

so… i’m excited for 2.50!!!! i think even though 2.46 brought out great features studios will only start adopting blender when 2.50 is released with custom hotkeys, pie menues etc…
oh, and hopefull optional Z or Y axis being up.. :D